AR4VET

AR4VET: Augmented Reality for the Vocational Education and Training (VET) sector

On 29th and 30th April 2013, the Queensland VET Development Centre (QVDC) http://www.vetpd.qld.gov.au/program-and-calendar/program-overview.html#augmented hosted an Augmented Reality workshop presented by Danny Munnerley and Matt Bacon from the University of Canberra. Danny and Matt are designers in the ARStudio team http://ARStudio.edu.au.  Held at The Edge http://edgeqld.org.au/about/the-edge/ (State Library of Queensland) in Brisbane, workshop participants included trainers from both public and private Registered Training Organisations (RTOs).

Augmented Reality (AR) is a term used to describe a convergence of digital technologies (such as tablet and mobile phone devices, GPS location, WiFi Internet connection, mobile phone Internet connectivity, 3D drawing objects, audio and video clips and smart phone optical recognition) that is used to produce a layer of virtual objects on top of reality. This layering links printed images and actual locations to renderings of images, audio, video and 3D objects viewed through a mobile digital device, thereby enhancing the viewer’s experience.

Action learning project

During the workshop, presenters Danny and Matt led participants through a series of structured activities, exploring AR and its possible application in VET sector training and assessment. Participants learned to build and view an “augment” – an instance of objects combined in Augmented Reality – using web applications BuildAR and Junaio.

Danny and Matt’s shared their workshop presentation http://bit.ly/qldpres and their AR resources are listed in an Amazon wish list http://www.amazon.com/registry/wishlist/33Y4AJL4CRYJ0/ref=cm_sw_r_tw_ws_7JPNrb16E6S6Z

Retuning to my work at SkillsTech Australia, I searched for existing knowledge about 3D technologies. STA Corporate Sales Manager Garry Hargreaves has a wealth of digital media development skills and knowledge and is developing a map for the Acacia Ridge campus using software application Unity. Garry is developing the campus map as a marketing tool for SkillsTech Australia, so that remote clients can get a feel for the location via an Internet browser. Garry is also keen to use his campus map as an AR tool to assist first-time visitors find their way around the campus.

I approached several Engineering teachers (who teach AutoCAD to STA students) and asked for access to their 3D drawing objects and will follow up this request in the near future. I plan to use these objects to demonstrate how AR can be used to facilitate the production of 3D drawings from a 2D drawing by linking the 3D object with the printed specification.

STA Staff Day

STA Institute Director Mary Campbell requested an AR session at Staff Day  2013 (27th July) and I am working towards this goal, using the two examples – the campus map and the 3D AutoCAD objects.

Designer Ori Inbar will be presenting a paper at ISTAS’13 27-29 June 2013 http://veillance.me/ (The 3 Laws of Augmented Reality Design: How to design Augmented Reality Application that add value and delight users) http://AugmentedReality.org and he will elaborate on three points that are applicable to AR in my context:

1. Augmentation must emerge from the real world and/or relate to it

2. Augmentation must not distract from reality, but rather make you more aware of it

3. Augmented interaction must deliver a superior experience to alternatives, or better yet – there’s no alternative.

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